This project replaces an outdated version of the Holodeck I created a few years ago and addresses a few key issues, such as correcting the overall dimensions, fixing the lighting, and adding some needed textures for increased realism (mainly the black fabric used to line the holodeck).
Programs: Blender / Photoshop
The holodeck on the USS Enterprise-D was a sophisticated holographic simulation room designed for various purposes, including entertainment, training, and investigative tasks. Utilizing advanced holo-technology, it could create highly realistic environments and interactive scenarios, allowing crew members to experience anything from historical reenactments to complex tactical simulations. The holodeck operated by projecting holograms combined with force fields to create tangible objects and environments.
"Program loaded, enter when ready"